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May 10, 2014 -- Today's Open Face Chinese Poker hand is heads up Pineapple-OFC. For complete rules and scoring specifics see our Rules Page. Open Face Odds observes variable-value Fantasyland for Pineapple, so front-row QQ qualifies for 13-card FL, KK front is 14-card FL, and AA+ is 15-card FL.


STARTING FIVE CARDS: 4 7 J 3 5



Three alternate lines are taken for an out of position player, heads up. The hand scores are calculated three times: 1) Royalties accrued + scoop equity estimate + Fantasyland EV; 2) Against the actual opponent hand it faced; 3) In the case of an opponent foul. Comments for each alternate line are made while the hand is being played and are notated below the sets.

FIRST FIVE





A gutshot set out of position, heads up, is 71% to complete. J in middle, leaving spots open for Q's K's and A's in front.

This play is designed to try to get to Fantasyland. Royalty and scoop equity will likely be low unless Fantasyland is reached.

However, a strength of the setting is that the array of unknown cards is split into discrete sets of cards that will improve all of the rows: A six specifically is needed in back, all other cards 2-J in the middle, and high broadway going in front (unless in the case of a KQ, AQ, or AK first pull, in which case they'll be set middle/front for Fantasyland).

2-flush start is riskier but can yield higher royalties, with the middle row to catch two pair, trips or a straight.

Also designed for a Fantasyland go. The back row will hopefully flush out but there is also a 'plan B' for two-pair or a boat.


Straight double-flushing it, run-good needed. Fantasyland is pretty much out of the question as any spade or diamond broadway card will be going into the flush draws, with the front row being used as a 'not needed' throwaway pile.

Royalty equity is sought as a response to a weak-looking starting 5; what value is lost by a missed trip to Fantasyland will hopefully be made up from the two flushes.



PULL 1





As planned for, setting the AK in sequence for a possible trip to Fantasyland. A 3-outer to catch an A is 56%, same for the K. If opponent has some of the outs, a two-outer here is 41%, one-outer 23%. A live 6 is still 67% to come.

*note: If your game has QQ 14-card Fantasyland, it may be better to set AK in the middle row.

3-flush to complete is 75% / 68% / 61% from this point forward with 10 / 9 / 8 outs.

The A could possibly be set in middle, but I'll go for a flush / 2-pair / AA hand. A good Ace can sometimes win the front in Pineapple as well.


A nice, if lucky, pull for this set. Note that the broadway King must be used for the flush draw, as anticipated, and the Ace must be discarded, reducing Fantasyland possibilities.


PULL 2





Since a gutshot should complete just over 7 out of 10 times, it's not a real surprise to get there.

Now, the question is: Ten in middle or front? In front it provides a 5 point royalty hedge if the King or QQ doesn't come; on the other hand, setting it in middle also provides runner-runner JT support to a pair of KK in front, if the other A doesn't come.

If my opponent was in Fantasyland right now, I'd assume 3 live Kings, 3 live Aces, and 6 live JT. 3-outer A or K is 45% to come; runner-runner from the set of JJJTTT is 28%. A 6-out AAAJJJ is 72%, so if a lone T arrived in the 3rd pull, it could be supported. Catching QQ however at this point is only 13% likely to happen, so after weighing all the possibilities, I'm going to put the ten in front as a scoring hedge.


Keeping hope alive for a flush in back and straight in middle. However, odds to flush the back at this point have been reduced to 58% in the BEST case scenario, with all 10 spades still live. With only 7 outs for a runner-runner flush, probability drops to 36%. Bear in mind also that any spade that completes the middle row straight may be needed for the back row, setting up a cannibalistic situation where one card may be needed for both draws.




And here is the flaw of the 2-2 flush set. Unless you catch 3 of each flush draw, which is statistically about a coin flip, you are forced to make a play like this one when the flush cards don't arrive, which substantially weakens the hand's scoop equity. Super run-good now needed to get there. Also, no clubs have hit us yet so we should be expecting that.


PULL 3





A 3-out Ace is only 29% to come with 1 pull remaining, and a runner-runner scenario with J9 in middle is at best, totally live, 10%. So the safe play is to set the K in middle. Remember the ten has been placed in front to provide a scoring hedge. The original plan was to try to get to Fantasyland, but with a royalty accrued in back and such low odds to unfoul, it's time to accept that this may be the best that could have been squeezed out of a somewhat weak starting hand.

If you're in the mood to gamble, you can set the KK front, but just realize that 7 out of 10 times (best case scenario) you'll foul.


Flush is now 69% to complete with 9 outs (totally live) and 52% with 3 dead outs. AKT front is strong against a non-paired opponent.

Meanwhile, the middle is fairly safe from fouling with any 4,5,6,7 to pair, as well as the possible 3-8 combo to straighten if the spade also arrives for the back.




Bailout to a weak pair of KK in back and 99 in middle. 99 can sometimes win middle in Pineapple, but a decent two-pair is usually the medium-strength make in this row.


PULL 4





The miracle QQ arrives. If you are playing a game where QQ gives 14-card Fantasyland, then AK in the middle would have been the play on the 1st pull. Since we only award 13-card FL to QQ in Pineapple (as this is the case in many home games and some casinos), we chose to go for it with the King. In retrospect, it may have been a better play to set AK middle to improve scoop and royalty equity, even if QQ Fantasyland is only 13 cards.

This is a weak result that is easily scooped. Against a foul-prone opponent, it's an 8-point win. Setting the single J in the back would have gotten a straight-straight, so that's something to think about for the next hand that has this type of contour (low broadway card with 4 low straight cards).


SCORING (GENERAL)
ROYALTIES: 2
SCOOP EQUITY: -6
FL EV: 0
TOTAL SCORE: -4

SCORING V. ACTUAL HAND
ROYALTY EQUITY: -9
SCOOP EQUITY: -6
FL EV: -6.2
TOTAL SCORE: -21.2

SCORING V. FOULED HAND
ROYALTY EQUITY: 2
SCOOP EQUITY: 6
FL EV: 0
TOTAL SCORE: +8

Foul. Remember that after the 2nd pull, runner-runner flush was only 58% likely to happen, in the best case scenario. The two-flush start is not that strong in Pineapple unless you are in position and know that your outs are very live, or if the two cards are both overs to your middle.

And while this set only lost 3 more points than the hand on the left against the real hand, it lost 6 points against a fouled opponent.


SCORING (GENERAL)
ROYALTIES: 0
SCOOP EQUITY: -6
FL EV: 0
TOTAL SCORE: -6

SCORING V. ACTUAL HAND
ROYALTY EQUITY: -11
SCOOP EQUITY: -6
FL EV: -6.2
TOTAL SCORE: -23.2

SCORING V. FOULED HAND
ROYALTY EQUITY: 0
SCOOP EQUITY: 0
FL EV: 0
TOTAL SCORE: 0

Generally a 2-flush 2-flush start isn't going to get there. This is a very weak hand that is easily scoopable. The reason it is marginally better than the fouled set is because it still picks up 6 points in the event of an opponent foul.


SCORING (GENERAL)
ROYALTIES: 0
SCOOP EQUITY: -6
FL EV: 0
TOTAL SCORE: -6

SCORING V. ACTUAL HAND
ROYALTY EQUITY: -11
SCOOP EQUITY: -6
FL EV: -6.2
TOTAL SCORE: -23.2

SCORING V. FOULED HAND
ROYALTY EQUITY: 0
SCOOP EQUITY: 2
FL EV: 0
TOTAL SCORE: +6



NEXT ALT LINE: Pineapple



Pineapple Odds Charts here: Downloads Page

*SCORING DETAILS

The royalty # is an aggregate of all 3 rows (see scoring chart here). The scoop equity # gives the likelihood of a scoop or being scooped, a range of 12 points from +6 to -6. The FL EV is Fantasyland Expected Value; in other words how many points you will generally score in the Fantasyland round if you qualify. Open Face Odds works with a variable-value system for Fantasyland in Pineapple OFC. At this time we value Pineapple FL at 13-card: 2.3 points, 14-card: 6.2 points, 15-card: 12.4 points.

To run your own simulations or just for practice, try Open Face Odds' training modules, where you can practice setting for Pineapple, Turbo, Fantasyland, and other situations. Click any of these links to find a module:

Pineapple v. 14-card Fantasyland
Pineapple v. 15-card Fantasyland
Pineapple Heads Up
Standard OFC v. 13-card Fantasyland
Turbo Heads Up
Training Page Home
TRAINING MODULES









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